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News Archive

Welcome to the StarCraftZone news archive. Here you can browse all archived news that has been published on our website.

Category: StarCraft 2

Fansite Q&A #5

Starcraft 2 Armory - June 14, 2009

Sorry for the late news, but Fansite Q&A 5 was released on May 28, 2009 for Starcraft 2 Armory.  In it were small interesting tidbits about the gameplay in the current internal build within Blizzard.

Click here to read the entire Q&A.

Posted By: imperial-guard - Category: StarCraft 2 - Discussion: 12 Comment(s)

GameMeca Starcraft 2 Opinions

SCLegacy.com - May 24, 2009

GameMeca, another Korean website, was invited to play Starcraft 2 for 45 minutes. Thanks to our friends at SCLegacy.com, we have a few notes on Starcraft II and how it's coming along. Some interesting information was that the selection cap is now 24 instead of unlimited as before.

Next is the ability to hotkey multiple selections and squads. The original selection cap of only 12 multiple selections has increased to 24, and when selecting squadswith hotkeys it was possible to go above the 24 limit. If 25 Zealots were set to hotkey number 1, the space that showed unit details said 24 units were set to hotkey 1 and the leftover one unit was set to hotkey 2.

Click here to read the whole synopsis.

Posted By: imperial-guard - Category: StarCraft 2 - Discussion: 14 Comment(s)

Fomos Starcraft 2 Impressions

http://sclegacy.com - May 23, 2009

Fomos, a major Korean E-sports team recently gave their opinions about Starcraft 2 after being selected to play the game on the 21st of May. Their opinions of Starcraft 2 were obtained by Teamliquid.com and provides some insight on what the professional community feels about Starcraft 2.

Click here to read their reactions.

Posted By: imperial-guard - Category: StarCraft 2 - Discussion: 9 Comment(s)

SC:Legacy Fansite Q&A!

http://sclegacy.com - May 23, 2009

Another Fansite Q&A has been released by Blizzard! This time, SC:Legacy received the honor of having a few of their questions about Starcraft 2 answered by Starcraft 2's development team! The information is scattered, but a few tidbits on the pathfinding and AI in the Q&A proved to be very interesting.

7. How has more efficient AI and pathfinding affected the game? Does it make the game easier?

AI in StarCraft II is much more developed from the original StarCraft. For example, the computer is required to scout to find you now in every difficulty mode. In higher difficulty modes, the AI will adapt to what it sees you are building to counter your selected strategy with key units of their own. This means that the computer no longer cheats as far as "knowing" where you are and what you're doing. It can only react to what it sees when their scouts find your units and bases.

The pathfinding is also much improved in StarCraft II, which will reduce some frustration when directing your units to move long distances around varying terrain. Certain melee units are also smarter about attempting to surround enemies, but we don't believe this makes the game "easier." Players who choose to micro their armies will still have an advantage. Click here to read the whole Q&A!

Click here to read the whole Q&A.

 

Posted By: imperial-guard - Category: StarCraft 2 - Discussion: 4 Comment(s)

New Battle.net Beta Signup System!

Battle.net - May 06, 2009

Blizzard recently updated their Battle.net account manager to include a new Beta Profile system. It allows users to upload their computer specs onto Battle.net to allow Blizzard to have more information during Beta Op-Ins. Please head on to Battle.net to upload your computer specs today to have a chance for Blizzard's official Starcraft II Beta Op-In!

Directions:

1) Log on to Battle.net

2) Under "Manage My Games" click on Beta Profile Settings

3) Click on either Mac or PC depending on your system, and check the Beta tests that you are interested in.

4) Run the program that is installed and upload your specs to Blizzard. Enjoy!

Posted By: imperial-guard - Category: StarCraft 2 - Discussion: 11 Comment(s)

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