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Race: Zerg
Builds From: N/A
Parent Unit: N/A
Child Unit(s): N/A
Type: Biological
Role: Air - Supply/Detection
Targets: N/A
Armament: None
Costs
| Minerals: 100 |
Supply: 9 |
| Vespene: 0 |
Build Time: 0 secs |
Stats
| Hit Points: 200 |
Damage: 0 |
| Shields: 0 |
Bonus Damage: N/A |
| Armor: N/A |
Attack Speed: 0 |
| Energy: 0 |
Range: N/A |
| Tier: 1.0 |
Hot Key: N/A |
Description
Overlords directs all information coming from the Zerg cerebrates towards the swarm. Their presence is a necessity for the Zerg army, for they provide supply, necessary to build an army. Overlords are slow flyers, and can detect invisible units.
Abilities
- "Slime" (Active, N/A) - The Overlord deposists a slimy material over a mineral patch, disabling it from being harvested. The slime can be destroyed with a regular attack.
- "Morph to Overseer" - The Overlord has the ability to morph into a more powerful version of itself with more abilities, namely the Overseer.
Notes
WWI 2008 Build
Gallery Shots
N/A
Last Updated: August 12, 2008 - 04:39 PM